Embrace the Wait

March 31, 2015

blogart_embrace-the-wait

Have you ever stopped to think about waiting? We spend so much time just waiting for some things to happen, other things to pass. Consider the moments of waiting that happen over the course of a typical day: on line at a register, in traffic, in a doctor’s office, on a plane, etc. The very concept of waiting — a momentary suspension of activity or delayed action until a specific event happens — seems to suggest that we have to be in some mode of action at all times during our waking hours. Being idle has come to be a bad thing, and waiting itself has a generally negative connotation because the thing you want is not in the present but locked away in some defined or undefined point in the future. Time needs to pass before that desired state can come to be. And oh how we pass our time!

To me, commuting by mass transit is the perfect encapsulation of waiting, next to air travel. Commuting can be considered a form of routine waiting. It’s finite, scheduled, expected, and for that reason, we find ways to pour our lives and lifestyles into that span of time. Rituals, habits, indulgences all make their way into our commutes. Over the years as a regular commuter to and from New York City, I’ve observed a growing but unsurprising trend: devices have come to dominate the commuting experience. I regularly scan my subway car to see how many people are using a smartphone, tablet, e-reader, or other gadget. Most of the time, the majority of passengers are immersed in some tech-enabled activity: reading, listening to music, playing video games, watching movies. Signal permitting, people are chatting away, texting, snapping selfies, scrolling through streams of social media updates, or typing in updates of their own. It’s bad enough that we actually are capable of doing all of those things in a shared public space like a subway car or bus, that these are all options for things you can do when you have nothing else to do. The real problem is twofold. First, we haven’t yet learned how to distinguish what we should do from what we shouldn’t do in those situations. Second, and more the focus of this post, we don’t really know how to deal with moments of pause in an activity- and device-free way — to simply embrace the wait.

Reframing the meaning of those quiet, interstitial spaces in our lives requires an understanding of what we’re doing with the busy, booked-up blocks of time on our daily agenda and why. Most of us measure our personal worth or success by our productivity and accomplishment. We feel good about ourselves when we get more stuff done, so we work very hard to do more and more. In school and at work, we often get rewarded not just for scoring higher on a performance scale (like an A+ or a 100%) but for occupying our time with as many extracurricular activities as possible. We try our hardest to exclaim to the world “I am NOT idle! I am highly driven and motivated to succeed!” but what we achieve in the end is little more than exhaustion.

Filling empty space to capacity is a common habit, whether it’s our calendars, our closets, or our stomachs. We do no different to our brains. I would argue that the concept of information overload has less to do with us being bombarded by information from lots of external sources than with us deliberately saturating our own attention with more information than we need. If we’re drinking from the firehose of information, as they say, we’re also the ones holding the hose to our own mouths and controlling the valve. Devices that connect us to the plethora of information in the world and in our lives are not necessarily at fault. They just make it far too easy to indulge in our existing impulses, especially when we think there’s nothing better we should be doing than funneling our attention into a small glowing rectangle that’s conveniently within arm’s reach.

So what else should we be doing if we can’t play with our devices? My simplistic answer: Do as little as possible or nothing at all.

If sleep is the chance we have to rest our bodies and sort out all the memories we’ve collected during the day, what chance do we have during our waking hours to reset our minds and make sense of our experiences and our lives? Sure, there’s meditation, yoga, running, hiking, and many other mind-easing pursuits to help us gain perspective and focus, but what about those in-between waiting moments sprinkled throughout the day? I like lists, so here are five techniques I find useful:

  1. Create and capture rather than consume: Carry a notepad or small journal and write out what’s on your mind (yep, with a real pad and a real pen, no apps). It doesn’t matter whether you write or draw or both, and it doesn’t matter if it looks/sounds good or not, so long as you allow yourself to express whatever has accumulated in your head. Even sitting somewhere and describing what you see can be interesting.
  2. Do some creative visualization: I wrote about this technique in an earlier post, but it’s worth resurrecting. Whether you believe it works or not, it’s a remarkably calming exercise to envision a goal or end result you want to achieve in as crisp and vivid detail in your mind as possible. Give it form, color, texture, smell — whatever will bring it to life. With repeated practice, you might be surprised with the outcome.
  3. Work out unresolved issues: Unpack a problem that’s on your mind. Don’t simply replay what went wrong over and over. Look at it from different angles, step outside your shoes, identify the things you didn’t know or understand clearly.
  4. Move around: Lots of waiting involves sitting for prolonged periods. Movement, even in small ways, can be beneficial. There are many kinds of simple, low-impact exercises that can be done while seated or that require little space.
  5. Daydream: Really, why not? Let yourself stare out the window of a bus or train, watch the clouds go by, observe people bustling about, or just take in your surroundings.

Waiting can be about much more than waiting, and it can certainly involve more than the digital pacifiers we carry around with us. We need to reframe waiting as an opportunity to disconnect from the task-driven part of ourselves that craves stimulation and reconnect with the other, quieter part that longs for stillness, peace, and reflection. Maybe we can start to think anew about waiting as the space between notes of music, a deep breath after a steep climb, a blank page dividing chapters of a book, or a welcoming patch of green space in a towering, grey city.


Public Space

September 3, 2013

washinton-square2

Sometimes thoughts need the right space to happen, the right space to live in. We may choose to distance ourselves from one dimension of our reality to experience another, to have new ideas or gain perspective. At other times, life decides which side of reality we must confront, and so our thinking conforms (or resists).

In this moment, I am writing from Washington Square Park. My thoughts are in many places — work, home, past, future — but right now, I’m immersed in the ecosystem of the park. The weather is pleasant, the heat of summer mellowed to a comfortable level — and a signal that fall may not be far. NYU students are back from summer break, or just starting their college experience. Old friends are reconnecting, new friendships are forming. Technology is everywhere: students smiling at text messages, calling family back home, or working deadpan on their laptops, tourists shooting photos or videos of the whole scene, and me, typing this into my iPhone. Jazz music, performed only by a sax player and drummer, sets the perfect backdrop to this afternoon confluence of people and place, a shared sequence of moments in a small but timeless patch of NYC.

One moment, hidden among so many parallel realities, struck me this afternoon. As I finished my lunch, out of the corner of my eye I noticed a furry caterpillar begin a perilous journey across a heavily-trafficked walking path leading to the fountain in the center of the park. I looked around and realized I was the only one watching him attempt to cross. Slowly he (or she?) inched forward, arching then flattening his fuzzy brown body. He barely made it three feet, out of the ten feet he needed to cover, before an unsuspecting student clipped his head with his bright white sneaker. In one final arching motion, the caterpillar’s journey ended, and all the while, the scene continued. Friends laughed, dogs walked beside their owners, a breeze flowed through the trees, and the jazz played on. It wasn’t long before he “blended” into the ground, flattened by the waves of footfalls up and down the path.

Life goes on, indeed, but it mustn’t go unnoticed. I don’t know the caterpillar’s greater purpose in the grand scheme of things, unless he was destined to become a butterfly and start a butterfly effect. Where did he come from? Where did he think he was going? Why did I just see that? Perhaps I’m reading too much into it and looking for deeper meaning, but I can’t ignore the significance of that moment.

I come to this park, as I do other public places, to see my world differently — but really, I come to see the world. In fact, I always see many different worlds, macro and micro, overlapping, colliding, coexisting. In the space of a lunch break, in the space of a public park in NYC, many things can happen if you just tune into the worlds around you.


Advancing the Human Journey

July 2, 2013

journey2

How might information design improve our journey in the world? (screenshot from Journey)

The concept of the journey spans cultures and traditions around the world. Journeys form the core of ancient and modern narratives, from the hero’s quest to the experience of life from birth to death. Lately, I’ve been thinking about the connection between the philosophical and functional aspects of the journey construct, and where a new understanding of the past and present might be possible. How might we build upon and extend the notion of the journey as a narrative framework for self development and growth within the context of information design and sensemaking? Going further, how might we expand the notion of information design to advance human potential?

The seed idea for this post came from an article in The New Inquiry titled Playing Outside, which discusses the strained evolution of video games as an art form and as a means of social change. What immediately caught my interest was a reference to a game called Journey:

an indie game based on Joseph Campbell’s monomyth and the sentimental concept of unvoiced collaboration with strangers.

They had me at “monomyth.” How did I not hear about this game when it launched in 2012? Finally, video games are growing up and exploring fresh new territory! The author digs into the problem and challenges the video game establishment later on:

The idea that at the end of the day, games are obligated to serve the purpose of “fun” above all others has been the main wrench in the works of the gaming industry’s machinations for legitimacy. Why should games be mature, cope with social issues, reflect society, or demonstrate the genuine artistic vision of a grown-up creator? At the end of the day, they’re just for fun, say gamers when they’ve run out of defenses against the mainstream industry’s embarrassing, stagnant homogeneity.

Why remain locked in a market-safe model that indulges teenage male power fantasies with graphic violence and vicarious conquests? Why not push the medium to it’s fullest potential and experiment with new forms of interaction and experience — possibly new modalities of learning and understanding?

My discovery led to a highly unproductive (but mentally stimulating) afternoon reading reviews, watching video after video of Journey gameplay and behind-the-scenes videos of thatgamecompany explaining their approach to making the game and their over-arching philosophy. Then I read the mission statement on their humble and un-flashy website:

Create timeless interactive entertainment that makes positive change to the human psyche worldwide.

What a paradigm shift, and what an exciting frontier to explore! I don’t own a PS3, but if thatgamecompany continues to live up to their mission and push the boundaries of “interactive entertainment,” I may be persuaded to get one.

What Journey does so elegantly is tap into human themes of discovery and self-attainment and elevate them beyond the ordinary and the everyday: epic, dreamy landscapes, semi-familiar cultural references and symbolism, magic as a creative and communicative element, and best of all, the sound effects and music, masterfully composed and performed. Every design decision, from the color palette to the character design to the sound effects, enriches the visual and emotional texture of the game and demonstrates exceptional craftsmanship.

In a way, the creators of Journey deliberately practiced anti-information design to make a more engaging, universal experience for any audience, regardless of language. The actual gameplay is driven by “learning by doing,” so most of the action is looking around and trying things out — play in its simplest form. The player-to-player interaction eliminates language barriers by drawing on universal social principles: shared ultimate goal/purpose, cooperation to achieve the goal, trust, etc. (Of course, without a mechanism for aggression or violence, players are left with fewer other choices in this utopian game scenario.)

Abstracting human experience to superhuman or meta-human level is not easy. The short behind-the-scenes videos hint at the tremendous intellectual, creative, and technical effort it took to create the unique world of Journey. When I look at the game from an information design perspective, I see elements that information design has been missing — or has been slowly maturing toward:

  • Multi-sensory methods to amplify understanding and meaning – We’re only starting to understand what “online” means for information design, and the push towards sophisticated programming languages and visualization software is only uncovering part of the picture. Video games, by virtue of all that technology under the hood, immerse us in dynamic visual worlds, and even transport us away from our own time-space reality. How might we push video and audio even further, and how do we employ our other senses — and feelings — to enable understanding?

  • Responsive and truly interactive experiences – The evolution from static to dynamic knowledge creation and transfer is still ongoing, yet there are opportunities to expand how we think about interaction and direct manipulation of information. What if visualizations moved beyond sliders, check boxes and toggles, and enabled fluid, intuitive exploration? How might we make information experiences less rigid and more responsive to enable instant feedback, physically and virtually?

  • Personal change and growth – Commercial information design serves an important function, by helping people navigate spaces, learn new concepts and skills, and do their everyday work. But we could be thinking more about how information design thinking can support individual development and sense-making throughout life. My biggest gripe about information design is the “so what?” factor. Popular information design, in the form of “infographics” (or decoratively illustrated lists of facts) and abstract data displays appeal to the eye and may enable some understanding, but what happens next? The metaphorical notions of “consumption” or even “digestion” seem to be the end state for information design these days, but if we carry the thinking further, are we metabolizing that information and is it fueling any action? How might we nourish the intellect and the individual, instead of just manufacturing visual confections and feeding appetites? How might we focus on outcomes instead of just outputs?

The more I reflect on this topic, the more I feel that information design should embrace a greater purpose. It continues to prove its value to businesses and organizations, but it can — it must — also benefit individuals and society as a whole in deeper and more engaging ways. But to accomplish that doesn’t require more content to be formatted and displayed or more data to be mined and filtered through analytic software and spit out onto slick futuristic interfaces. The “new” and widely untapped frontier that awaits information design is a refocus on maximizing human agency by enabling and expanding what people can be and do in their lives.

The journey that lies ahead for information design should not be guided solely by technology, market trends, or passing fancies. The journey should be grounded in what matters most to people and their lives — their struggles, their aspirations — and it should be guided by understanding, from within the realm of understanding-based professions and from without. Cooperation, collaboration, and a respect for the timeless, universal things that bind humanity will help guide the way forward.


New Modalities of Understanding

April 1, 2013

modalities

While doing research on the links between information architecture and information design, I came across a video clip of Richard Wurman talking about the origin of the term he has been credited with inventing. It isn’t the first place he’s told the story, so this particular video didn’t seem earth-shattering… until right around the 5:40 mark. Spurred by an apparent disdain for the sorry state of web design, he ventures into a discussion of modalities (ways of perceiving and experiencing), and particularly how new technology is often mistaken for a new modality in the way we experience information. He cites the iPad and the Kindle as examples of new ways of repackaging content, but not fundamentally better or significantly different ways of absorbing information. Reading is still reading, only now you can swipe and scroll through pages on a small screen instead of thumbing through a paper codex to do it.

What we have yet to achieve, he argues, is a “new path to viscerally understanding information.” This realization, that there is a whole frontier of human understanding that we have yet to venture into, is a critical one at a time when the notion of human progress is so sharply defined by what technology affords us — smaller devices, faster speeds, greater connectivity, more content, more screens, and bigger data — and when the prevailing conversations around understanding still hover at the level of methods, tools, technical issues, and other tribal/territorial concerns within data visualization, information architecture, information design, visual thinking, etc.

In my own research and work in information design, I’m constantly nagged by the feeling that not only will confusion continue to reign in the wild and wooly world of understanding professions, but that our heads will remain buried in the sand when it comes to forward thinking about the real future of understanding. Why does it seem like every other tweet, blog post, or magazine article these days questions or defends the validity of some visualization technique, complains about the “big data” phenomenon, stirs debate about good and bad infographics, or just cheerleads about “the power of [ fill in the viz ]” when the next chapters in understanding are hardly being written. How did we get so myopic?

I think that one way to start thinking about the future of understanding is by “going off the reservation” of conventional study and practice and becoming reacquainted with the underpinnings of understanding, through studies of cognitive neuroscience, philosophy, and psychology, among other areas. The pursuit of “why” can lead to some interesting journeys:

  • Why do we understand? What makes understanding work?
  • Why are humans such visually-oriented creatures? Why don’t we use taste, touch, and smell more as information channels?
  • Why do writing systems work? How did so many different writing systems develop?
  • Why don’t we tap into dreams and the sub-conscious to aid understanding?
  • Why isn’t extra sensory perception explored more seriously?

The realm of science fiction can also provide food for thought and stimulus for research. A willingness to imagine wild new possibilities, regardless of practicality or basis in fact, can open doors that mundane patterns of thought might inhibit:

  • What if you could learn some difficult skill by uploading it to your brain, like in the Matrix?
  • How might a non-human alien species transfer knowledge?
  • What if there was a way to teach babies before they were born, to accelerate their learning?
  • What if you could smell a story, in vivid, accurate detail?
  • What if the concept of understanding went away because every idea and concept was instantly understood?

With so much untapped potential for exploration, I would be deeply disappointed, saddened even, if the pockets of discourse on and activities around understanding remained entrenched in self-analysis, self-criticism, and self-promotion. There is already growing enthusiasm in learning from the past (Lascaux caves, Inuit carved maps, Playfair, Priestly, Snow, etc.), so why not set our sights on the horizon and start discovering “breakthrough ways in the journey of understanding”?


The Dawn of the Understanding Age

December 20, 2012

understandingage

Time to shift our priorities from making more information to making sense

I’m officially calling for an end to the Information Age.

For the past 60 years or so, we’ve made outstanding progress with information. Ever since we transformed the nature of information from something fixed and static to something fluid and dynamic, we’ve opened up whole new worlds of opportunity for its creation, transmission, storage and retrieval. We have become highly efficient at producing tools for generating content, establishing platforms for publishing, and designing systems for archiving, searching, and sharing information. The fact that we can now interact with so much information in so many ways using so many different devices (most of them portable) is a staggering achievement. In a sense, this is information’s Golden Age.

But we pay a steep price for all these advancements. We continue to struggle with the growing volume and complexity of what we create. Whole industries have formed for the sole purpose of managing information, from information technology to information science, but these efforts suffer from their own self-perpetuated complexity, like ever-changing standards, elaborate systems design, and cryptic jargon. We now suffer from information overload, information anxiety, infobesity, and other info-ailments. On the flip side, some of us welcome the deluge and become hooked on the steady stream of information available to us, giving rise to the infovore and information addiction. In the case of either too much or not enough information, our attention spans have shrunk, our concentration has become fractured, and our memory has been offloaded to a hard drive somewhere.

Along with these challenges, the quality of information design and delivery has fallen short of people’s real-world needs. We may possess better tools and techniques than ever for presenting data and packaging information, but the results still favor the form of information rather than the function, or as Richard Saul Wurman would put it, the performance of information. We’ve grown too accustomed to the idea of having designed information pieces and online experiences do all the heavy lifting of explaining something, but we overlook the shortcomings of the artifacts we create, placing the burden of figuring it out on an already overloaded audience.

We’ve been too deeply enamored with the technical and technological aspects of information, all the while neglecting to adequately bridge the gaps we’ve created in human understanding.

It’s time to usher in the Understanding Age.

Just like the resurgence of classical learning and ideals in the Renaissance and the triumph of scientific reasoning during the Enlightenment, the Understanding Age will bring about a renewed focus on human needs in communication and a deep appreciation for sensemaking and teaching skills. The key to the Understanding Age will be the adoption of information design thinking skill as an essential universal capability, like math, writing, and logic. Professional information designers won’t be the only ones expected to make sense of data or create organizing structures for content (although their expertise will remain vital to tackling complex problems). We all will need to become better explainers and start taking more responsibility for the way we communicate with each other, regardless of intent, discipline, or medium.

The implications of a widespread consciousness-raising for understanding could be significant. One of the biggest transformations I envision (and hope for) could happen where it’s been long overdue — in those difficult life situations where guidance is hardest to find:

  • Starting and raising a family
  • Dealing with serious illness
  • Coping with loss
  • Surviving and recovering from a natural disaster
  • Launching a new business

(Even without doing an exhaustive analysis, the most understanding-deficient areas of life turn out to be money, health/well-being, and law. Why that is will remain a topic for another post.)

Just imagine: instead of having to plow through scores of books, brochures, websites, and videos or make countless phone calls to family, friends, and “customer service” lines when you need help with, say, a healthcare issue, all the support you need could be available in one place or through one point of contact who would take the time to explain everything to you clearly. The information you’re looking for could be available precisely at the point of need, never too far out of reach. And none of it would seem unusual — it would just be the way things are done. Does this sound like an episode of the Twilight Zone?

I could list many more examples of what an Understanding Age could bring about for education, business, government, and society, and build a better case for such a movement, but the benefits are readily apparent. If information design thinking became widely embraced and practiced, we might solve for many of the social and economic challenges we face today.

The idea of an Understanding Age might be too aspirational, but some of the groundwork for this vision has already been laid. Information design, information architecture, and data visualization have grown in popularity and have slowly evolved into more recognized practices. The infographics wave, for better or worse, has raised awareness of information design by pushing it into the mainstream. Visual thinking as an enabler of understanding continues to gain traction. The continued popularity of design thinking and the growing formalization of user experience as a discipline have both helped to make user-centered design a priority for many businesses and organizations. Gradually, the importance of more mindful communication and the desire for skill-building to practice it effectively will catch on.

At a small scale, some basic principles for everyday communication can help make a difference:

  • Challenging policies and practices that deliberately conceal and confuse (a big one!)
  • Thinking systemically about what you’re communicating and how it fits in an ecosystem of touchpoints
  • Distancing yourself from your content and assuming a beginner’s point of view
  • Weeding out ambiguities in your language, like acronyms and technical expressions
  • Diagnosing barriers to understanding through questions and feedback from your audience
  • Encouraging more direct person-to-person dialogue, instead of device-to-device exchanges over email and text
  • Being patient when someone needs more explanation

and, most important of all

  • Never assuming anything

If we can’t start the next chapter in history right away, we can at least try to make each other’s lives a litte easier.

 


Next Page »
Copyright © 2015 Michael Babwahsingh | powered by WordPress with Barecity