Stalking the Viz-Elephant

April 5, 2012

viselephant

Will the “blind” men and women of info/dataviz ever see the viz-elephant as a complete whole?

If the word “infographic” is starting to cause heart palpitations and uncontrollable urges to click associated links, then the term “data visualization” or anything plus “viz” is guaranteed to pack the house at events covering the subject. This bottomless appetite isn’t all about empty calories, however. There is growing interest in the rationale behind visualization and a curiosity to hear professionals reveal the “secrets” of their trade. Yesterday evening’s hybrid talk/panel discussion at the New York Public Library, enticingly titled “What Makes Good Data Visualization?”, certainly tapped into the current info/dataviz trend; Isabel Graves, organizer of the event and co-founder of Leaders in Software and Art, mentioned in her introduction that 240 people signed up for only 177 available seats. Compelling data in itself. The lineup of speakers didn’t hurt either: recognized figures in data visualization such as Manuel Lima and Kaiser Fung shared the stage with statisticians Mark Hansen and Andrew Gelman, creative director/multimedia artist Tahir Hemphill, and journalist/computer scientist Jonathan Stray, who moderated the discussion.

Before giving my overview this particular talk, some personal context is necessary. For years, I’ve made it a habit to go to as many information design and data visualization happenings as possible in the NYC area. I’ve put together a mini chronology of events I have attended (some more notable than others):

Time after time, I sign up for these events with the same high expectation: maybe they’ll break through the surface of show-and-tell self-promotion and finally, finally dig into the real issues of information design (yes, I use the term broadly). One can’t expect truly deep, engaged dialogue to happen in the space of 1-1.5 hours at the end of a work day, but there should at least be an effort to unpack and clarify the difficult work of data analysis and visualization, or simply acknowledge that there is a bigger picture to define. More often than not, however, I walk away disappointed at repeated servings of appetizer-like slideshows and tepid Q&A. These events present only one tightly-framed glimpse into a larger realm: generally speaking, designers tend to speak from a design perspective, programmers from a technology perspective, journalists from an infographics perspective, and so on. Nevertheless, I always remain hopeful that the next talk will broaden the view, or that I’ll be bold enough to raise the more pressing questions myself at the very end.

Much to my delight, yesterday’s event broke the mold. For once, professionals from diverse backgrounds were brought together to actually discuss each other’s points of view and address real questions about data visualization. Some of those questions were even baked into the agenda:

  • What perspectives should be considered in judging data visualizations (and why)?
  • Where does the data come from, and why does it matter?
  • Can a discipline of data visualization be established based on scientific or design principles?
  • How do I get started?

I appreciated that there was a deliberate decision to scale back the usual canned presentations and allow more dialogue to take place around the above questions. For their part, each speaker was forced to distill their points as concisely as possible in uniformly formatted slides, which helped keep the audience attentive and attuned to the juxtaposition of viewpoints. During discussion, each speaker was given the opportunity to comment, so that no perspective would be left out. When the inevitable question of utility versus aesthetics came up, a mild debate ensued between Kaiser Fung and Manuel Lima. Each presented a well-reasoned case in support of their position (I tended to side with Fung’s advocacy of a more sparse aesthetic to invite attention and investigation, rather than Lima’s defense of visual appeal as a cognitive hook for attention). It was also great to hear Mark Hansen speak to both the analytical and artistic sides with equal enthusiasm; his comments on enforcing data checking and standards for training data visualization professionals were most welcome. An interesting moment occurred towards the end of the discussion when Tahir Hemphill made reference to a photo of data art sculpture by Marius Watz. When Kaiser Fung asked “What is that?” (or more likely, what data set it was meant to represent), Tahir replied bluntly “It’s art!” to jolt the “numbers guy” out of his frame of reference. Everyone seemed to get a kick out of that.

I had hoped that there would be more time spent on the question of formalizing the discipline of data visualization, but breadth won out over depth, and time was short. The point of the event, I think, was really to show that the exploration and untangling of these issues is a work in progress — an imperfect and slow one that has taken considerable effort to get this far. As long as fuzziness and ambiguity exist within the realm of information design and across data-focused disciplines, more forums for discussion and knowledge exchange are needed to build shared understanding. Designers alone will not achieve this, nor will just programmers or statisticians or academics: the effort must be cross-disciplinary. Otherwise, the elusive viz-elephant representing the massive information design & visualization space will remain a fragmented creature, never to be seen by the public or professionals alike for what it really is.

(For those who may be interested, full video of the event is available here.)


Thinking in Sketchbooks

April 2, 2012

sketchbooks2

23 years, 36 sketchbooks (stacked in order by size)

Back in 2008, Michael Bierut wrote an excellent post on Design Observer about his collection of notebooks — how he started, what kind he uses, what purpose they serve. His reflections on note taking and the habit of recording thoughts regularly on paper stuck with me, not just as an insight into his creative process, but as a motivation to reflect on my own relationship with my sketchbooks.

I have been drawing my entire life. As a child, I drew on whatever paper I could get my hands on: notepads, copy paper, legal pads, napkins, envelopes. Cartoons and comic books were my inspiration and my “goal” as a young artist. I would spend hours recreating scenes from my favorite shows, like Voltron and the Thundercats, or tracing panels from Fantastic Four and Wolverine comics (among many others). Over time, I accumulated a lot of paper of varying sizes and types, which I eventually kept in a portfolio. But I came to realize that this method would prove inefficient if I was to take my drawing more seriously.

sketchbook_composite1

Superhero drawings, 1989-1992 (yep, I was a Marvel guy)

I started keeping regular sketchbooks around the age of twelve, but exactly how I came into possession of my first one escapes me (it is likely that my mother or my cousin may have bought me my first official sketchbook, which I no longer have). My earliest sketchbooks were large, back when scale mattered more than portability, and they were usually cheap Aquabee drawing pads with coarse-tooth paper. When I got tired of pages falling out from constantly folding them back, I switched to higher quality Strathmore and Canson sketchbooks with smoother, brighter paper and sturdier binding.

I’ve never stuck exclusively to one particular brand or style of sketchbook. I like holding a different book in my hands every now and then, perhaps to make me feel like I’m producing new thoughts and ideas. My only lasting criteria for a sketchbook are that the pages be free of lines and that the paper accept ink well. I make exceptions only under special circumstances: when I want to do guilt-free experimentation, when I find a handsome sketchbook that inspires me, or when I receive a sketchbook for free or as a gift. My preference lately has been for the Moleskine Classic Large Plain Notebook because it’s just the right size for my needs, it withstands daily abuse, and it closes securely with the trademark elastic band.

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Two favorites: a generic newsprint pad (left) and an Italian notebook covered in medieval imagery (right)

Anything goes inside the pages of my sketchbooks: if I can think it, I draw it. My early sketchbooks were playgrounds for my imagination, full of bizarre creatures, invented landscapes, idealized superheroes, and impromptu drawing lessons. Sometimes pages would be crammed with lots of little ideas, and other times a single small idea would occupy a page on its own. I would try out mixed media, watercolor, and collage on occasion, but I typically work in pencil or ink out of sheer immediacy — never in ballpoint pen. These days, my medium of choice tends to be a Pilot Precise V5 Rolling Ball, fine point, although any good rolling ball pen with rich black ink will do.

davidsdream

A small watercolor sketch for a potential children’s book, 2002

Drawing from life is one of my favorite activities, especially while traveling. I always try to carve out time to just sit somewhere and fill my sketchbook with observations of my surroundings, to impress them on my memory. Museum visits also allow me to engage in sustained, active seeing. Ancient artifacts, modern masterworks, and even museum spaces reveal hidden lessons only after lengthy analysis with pencil and paper. It often takes several tries and many pages for me to really understand what I’m looking at.

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Selected sketchbook pages from a trip to England, 1999

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Christian Science Mother Church, Boston, MA, 2000

In college, I started out as an art major, so my sketchbook was an invaluable learning space and work space. As in my childhood, I found myself recreating works by other artists, but with a deeper appreciation for volume, space, and proportion. I planned out compositions for paintings and occasionally took notes for other classes and assignments in my trusty sketchbook. (The pages below are from my best college sketchbook, which I nearly lost in a flood after moving back home from school. Luckily, I was able to remove the saturated cover and let the damp pages dry. Thankfully, all of the sketches survived.)

pencilheads

Studies of heads after masterworks by Watteau, Fragonard, and de Ribera, 1997

figure

Life drawing sketch to establish correct figure proportion, 1997

From the end of college up to the present, my sketchbooks have become less artistic and expressive in nature, more functional and diagrammatic. My information design and graphic design sensibilities took shape in the late 1990′s and early 2000′s through logo studies, thumbnails of page layouts, and sketches for personal portfolio projects. I mainly use sketchbooks now for project work, to capture notes from meetings, construct concept models showing relationships between ideas, or figure out how to represent data.

logos

Logo studies, 1999

My most productive work moments typically happen during my morning or evening train commute, and only occasionally at the office. With headphones on and a block of uninterrupted time (usually 20-30 minutes), I am able to dive into a problem in my sketchbook and rapidly explore every angle. I enjoy looking back at old project sketches and seeing how my thinking evolved on a particular diagram. My first attempts are never successful.

notes1

Sketches to figure out concept diagrams and layout for a work project, 2008

My sketchbook also serves as a journal when my mind needs an outlet for non-work thinking. I rely on words for the most part, but I also try to create simple pictures when it helps me put different ideas together. Sometimes ideas will carry over from one sketchbook to the next as new ideas emerge, in which case I rewrite or redraw the relevant bits.

notes5

Random quotes and thoughts, 2009

notes7

A brain dump on content and the digital world, 2011

The role of sketchbooks in my life has evolved considerably, although I long for simpler times when the only purpose I had was to let my mind wander. Creative freedom took on a much different meaning in my childhood than it does today. For all the latitude that design work affords me, I still feel that my most recent sketchbooks and drawings represent a form of commercial art — artistic production in the service of business. That, fundamentally, is the nature of my work (though not it’s sole purpose), and yet it has led me further away from what compelled me to start drawing in the first place.

The tension I feel between “formal” art and “functional” art is something I hope to explore in my current sketchbook. I want to revive old ways of seeing and creating and allow them to coexist with and even inform my more structured design work. For me, truly fulfilling art work is a convergence of deep concentration, visual reasoning, and artistic production — without the pressure of time, intent, or anticipated outcomes. The state of flow, as described by Mihaly Csikszentmihalyi, came naturally to me in my childhood, but as school and work grew to dominate my life, it became harder and harder to evoke. Collage, for instance, is one means of rekindling flow: it allows me to experiment freely, make spontaneous associations, and assemble my thoughts easily with a minimum of craft. Through this form of “play,” I can break conventions that have become ingrained in my drawing habits and open up more possibilities in how I synthesize information visually.

newbook

Sketchbook #37, customized with a hand-painted network pattern, 2012

As comfortable as I’ve become with ink on paper, I am very curious about the role of devices and software in extending or redefining the sketchbook. I have tested countless drawing apps on my iPad, and while a handful come close to simulating real-live drawing (Bamboo Paper, SketchBook, Procreate, and more recently, Paper), the experience is still rife with shortcomings: the clumsiness of using a nubby stylus, crude recreation of different media, and unnatural control of the page/canvas (never mind the lack of tactility). Still, those don’t deter me from continuing to test them out and finding ways to fold them into a digital design workflow.

ipadsketch

Test drawing on iPad 2 done with Sketchbook app and a Targus stylus, 2012

Technology will eventually open up new creative possibilities beyond what we can imagine today, but for the time being, I’m quite content pushing the boundaries of a good old-fashioned bound paper sketchbook.


10 Challenges Facing Information Design Today

March 2, 2012

When I first set foot on my path as an information designer, I never thought the field would explode in popularity as it has today. Where there was once a drought of information and resources on the subject, there is now a flood of content overtaking the landscape of information design. But this surge of interest has come at a price.

As I wrote back in June of 2010, information design — broadly speaking — does not make sense. In the time since I wrote that article, little has changed. To some, there is no problem at all with the state of information design today (if they even recognize that there is a “state of information design”). Instead, it’s an open playing field, a new frontier where anyone and everyone has the opportunity to participate, create, innovate, and capitalize on whatever they wish. The only real concern is how long the “infoviz” party will last. For others such as myself, what is really at stake is the integrity and future of the information design profession, but without clearly spelling out the main challenges that need to be addressed today, blazing the way forward will prove a very difficult task.

I have boiled down my observations of information design today to ten key challenges, with some overlap:

1. Overproduction

There is actually too much being published and broadcast under the guise of representing or explaining information design, and not enough being done to synthesize and illuminate. Books, news articles, blogs, videos, events, and other content outlets are delivering not just a higher volume of information but conflicting information as well (for instance, some say information design is fairly new, while others maintain it is actually not new and stretches back centuries, even millennia). This cacophony of signals makes it difficult for anyone — from the aspiring designer to the executive seeking information design help — to make heads or tails of it all.

2. Misunderstanding

As long as the language and concepts surrounding information design remain ambiguous and undefined, no progress can be made to advance the field forward. Origins of terms and practices, as well as relationships between different visualization disciplines need to be better understood and mapped. Nathan Yau touched on this issue in a September 2011 post on Flowing Data, but it surfaced little more than shared agreement that clarity is lacking (my comments appear here and here).

3. Undervalue

The value of information design as a means of addressing the growing scale and complexity of problems today is still not fully recognized. The thinking skills and frameworks involved in information design work can be applied to a host of challenges beyond more conventional, relatively well-defined projects such as website architectures, wayfinding systems, and data displays. If this potential for broader and more strategic application were realized, other challenges may be solved: “information designer” might well become an accepted role within companies, demand may drive more formalized programs of study, and the public perception of information design may be improved.

4. Fragmentation

No professional or academic boundary exists around the collective activities and disciplines that comprise information design. Whether or not there should even be an all-encompassing category is itself a controversial question. Nevertheless, without true solidarity amongst professionals or common ground on which to establish professional standards and build academic curricula, the information design space will remain a free-for-all and confusion will continue. Organizations such as the Society for Technical Communication and the International Institute for Information Design (IIID) have done much to build unity and community as well as advance dialogue, but much work still remains.

5. Scarcity

They may assume different job titles and offer different services, but collectively, skilled information design practitioners are few in number and remain largely outside of the spotlight. This shortage may be the result of a combination of factors, including lack of formalization of the profession, lack of training and programs of study, and even self-misidentification (that is, people who do information design but whose job title or responsibilities position them differently). If there is no clear delineation and sufficient recognition of the profession, it may never flourish.

6. Amnesia

Lack of memory is hurting the legacy of information design. In the absence of an actual, formal history, relative newcomers tend to jump off from the most recent and most popularized figures like Richard Saul Wurman or even Ben Fry, while the forefathers and foremothers (Joseph Priestly, Florence Nightingale, and Herbert Bayer to name a few) end up marginalized or forgotten altogether. A deeper appreciation of information design’s roots might inform how to tackle the challenges of the present and help lay the groundwork for the future.

7. Misappropriation

Marketing infographics are everywhere these days, serving as far-too-convenient traffic magnets for virtually every kind of website. Instead of creating genuine value for their audience, marketing infographics employ all available graphic devices to lure attention under the pretense of credibility. Proponents of marketing infographics tout expertise in the area of infographic design or even prescribe do’s and don’ts while side-stepping an entire swath of history and professional practice dedicated to advancing that very work. And while the debate against this phenomenon hovers at the level of execution and form versus function, the bigger, untouched issue here is the preservation of the central purpose of information design: to help people make sense of their world. Unfortunately, the marketing infographic gold rush is far from over, but a responsibility must exist among information designers to stand up for their profession.

8. Commercialization

For several years now, the infoviz/dataviz trend has become infused in popular culture; the influence of the information design aesthetic is everywhere, from movie sequences to music videos to art exhibits. Although the intent is often tongue-in-cheek, and may even indirectly promote information design, there is still a risk of diluting, muddling, or flat-out mocking a field that has yet to really define and take ownership of itself. News features and special issues on information design are becoming more common, particularly in the graphic design world, but the tendency is towards visual appeal and surface-level scans over deep investigation (examples include Grafik magazine’s April 2010 issue, Eye Magazine’s Winter 2010 issue, and Fast Company’s Co.Design blog posts on infographics). Public interaction with information design should not be limited to superficial treatments. News outlets such as the New York Times are making an effort to dig deeper into information design and even set best practices with their infographics, but a greater counterbalance of instructive resources and knowledge is still needed. (Academic-level publications on information design do exist, such as the Information Design Journal and the Parsons Journal for Information Mapping, although there is little crossover of insight into more mainstream channels).

9. Commodification

Despite their inherent usefulness, tools and technology have exerted too strong an influence on information design. The speed of production and limitless palette of stylistic options afforded by current software overshadow the time-intensive work of research, analysis, sketching and iteration. Mastery of Photoshop and Illustrator does not translate to information design skill, but from a business perspective, amateurism may potentially reshape the marketplace of design services. Process — and skill — should precede product, not the other way around.

10. De-humanization

Information design has become too closely associated with the production of design artifacts and less with human outcomes. At its core, information design is about bridging gaps in understanding and enabling sound decision-making and action. The information designer’s job is to achieve those ends in the most effective way possible, or as Edward Tufte states in this excellent presentation, using “whatever it takes.” Short of being present with someone at the point of need, a designer must push his or her skills as far as necessary to ensure that a concept is clearly understood, a task is accomplished, or a goal is achieved. Solutions may be designed on the computer, but they originate from understanding people.

There are probably more challenges than I’ve identified here, but I hope the message is clear. A critical look at the big picture of information design has been missing for too long. It’s time for information design to make sense of itself from the inside out. If more professionals, academics, businesses and others in this space invested collective effort to fix the present, a promising future may be possible.

 


Global Change at Human Scale

October 29, 2011

“Smarter Planet,” one of IBM’s cleverly designed Icons of Progress

Solving global challenges is on many people’s minds these days (see my last post). Businesses of all sizes have become much more proactive in rethinking their values, culture, services, products, and operations to serve the greater good while staying profitable. But a select few companies are leading the way with bold ventures in the social and global spheres. IBM is among these titans of corporate social responsibility who are leveraging their powerhouse resources and expertise to improve people’s lives.

Now in its centennial year, the tech giant has commited serious resources to showcase its storied past, its formidable present, and its promising future. Among these efforts, the most intriguing has to be the THINK exhibit, a month-long “unique interactive experience” housed in a newly renovated part of Lincoln Center in New York City. The website’s opening statement succinctly describes IBM’s intent:

Consider the advances of the past century. The way science has improved our daily lives. The possibilities unleashed by technology. The things we can do today that earlier generations could not even imagine.

Yes, this is about better information, tools, algorithms—but that’s not all. It’s about the deeply human quest to make the world more livable, safer, more efficient, more sustainable.

Over the past century, the women and men of IBM have played a part in this unfolding story of progress. Today, we feel more confident than ever in people’s capacity to see the world with greater clarity… to map what we see… to understand its dynamics. All of which builds shared belief… in a better future, and in the way each of us can act to make it so.

On this, our 100th anniversary, we wanted to share some lessons we’ve learned. The THINK exhibit is an exploration into how the world works and how to make it work better.

Much has already been written about the experience itself, ranging from praise to skepticism. Nearly a week after its closing and after having seen it twice, I thought I’d share my impressions of THINK.

What impressed me most:
This exhibit engaged a broad audience at many different levels, and communicated at different depths. For the young at heart, the entryway data wall was a giant mesmerizing toy that invites you to chase after the fluttering LED data points drawn from sensors around the city. The opening movie flowed briskly but steadily, sustaining the most fleeting of attention spans across multiple screens. In a blink, those same movie screens transformed into touchscreen information displays about different areas of IBM research and innovation around global issues, such as data mapping and technological discovery. Play became the immediate impulse rather than investigation. With each touch of these colossal iPhones, one could control how close or far images appeared and set the pace of reading captions. If boredom set in, there were still four other panels to explore in the 25-minute time window.

What I thought of the design:
Honestly, it’s hard for me to fault the design of the whole experience. It’s not so surprising, considering the design firepower that was brought to bear: the strategic design consultancy SYPartners, the renowned exhibition design firm Ralph Appelbaum Associates, and the relatively new digital storytelling company Mirada. Since data are central to IBM’s story, their visualization required great thoughtfulness and restraint. With the involvement of Casey Reas, the resulting data wall succeeded in conveying information in a fluid, textural way without feeling too scientific or too vernacular. The opening movie deftly interwove graphic boldness with artistic nuance in the choice of imagery, juxtapositions, and narrative devices, all within the space of about 12 minutes. I particularly liked the use of six simultaneous video displays in a circle to play with the sense of space and location; when the movie shifted to deeper content, just three displays became the focus to prevent viewers from developing whiplash.

What could have been improved:
A few minor tweaks would have satisfied my fussy designer side. For instance, I liked that image credits were included and easily accessible by touching a button on the bottom right corner of every display, but I would have preferred to save my limited time with the displays and get the information online afterwards. I also felt like there was a missed opportunity at the end of the exhibit to engage visitors to participate in IBM’s grand vision for a better future, either by participating in further research or just building community around the key issues at hand (I should add that there was a general visitor feedback station at the end of the exhibit, which I did not take part in). The most direct way to participate I could find was the invitation on the exhibit website to tweet with the hashtags #IBM100 and #THINK. Finally, I wasn’t sure what the future of the exhibit itself was, or how I could revisit some of the research in the information displays. One volunteer I spoke with was unsure of this herself. I wonder if IBM considered developing something like an iPad app to extend and enhance the shelf-life of this great content.

My Top 5 Takeaways:

  1. Great solutions reflect great thinking. This exhibit revolves around strong thematic concepts that mesh well to IBM’s brand, philosophy, legacy, and core DNA. In execution, the core themes really shine: the experience informs, delights, amazes, and inspires with a remarkable economy of means.
  2. Sometimes storytelling is more important than information design. Any number of possible outcomes could have materialized, but the one that made it was presumably the most effective because it tells a human story in human terms. Even the data displays were humanized and kept very minimal to avoid taking attention away from the story.
  3. People should always be at the center of experience design. Almost from the moment you entered the exhibit space, you were immediately within reach of a volunteer who could help with any question. The area was fully ADA accessible, and I think an app was available at the exhibit to provide subtitles for the movie in different languages.
  4. Great design never draws attention to itself. There was nothing about the exhibit that seemed excessive or self-referential of the design. Every word, every object, every moment was deliberately assembled to amplify content, which carried through from beginning to end. 
  5. Technology, used wisely, allows design to have tremendous impact. The use of touchscreen panels could have been pretty hokey and pseudo-futuristic, but here they were used in a rather elegant way. Perhaps IBM learned a few lessons from their earlier foray into interactive displays at the 1964 World’s Fair

I will definitely be paying more attention to IBM now, but not so much their stock price as their ability to preserve the sense of wonder and curiosity that fueled the many innovations on which their success is built. How will IBM realize their vision to “build a smarter planet”?


The Boundaries of Design

June 26, 2011

This is the third part in an extended rant. Before you start a rant in response, check out Part I, Over Design, and Part II, In Praise of the Design Underdog.

Part of what makes it so hard — and so frustrating — to advance dialogue about the design profession in any constructive way is that it’s getting harder to set boundaries around what design actually is. Defining it by its deliverables, like identities and websites, is too narrow. Positioning it purely as problem solving is too broad. One could attempt to bridge the two and say that design is a problem solving process that may result in an identity or a website, but that still doesn’t do it justice. Intangibles such as services and processes can be designed conceptually, and their basic function modeled visually, but the end result lives in the experience of it and the outcome — like, say, an optimized document management workflow that improves findability or a streamlined hospital admissions process that reduces wait times.

As design’s application extends and its impact increases, its inner complexity grows. New subsets of design practice emerge to satisfy new needs. New methods and tools start to complement the traditional design arsenal. And, inevitably, new players enter the marketplace wielding new expertise. Consider the many flavors of design that exist, and how many new words have been added to the design lexicon just in the past 5-10 years (not exhaustive and in no particular order):

  • Strategic design
  • Transformation design
  • Service design
  • Social business design
  • Experience design
  • Interaction design
  • Design thinking
  • Sustainable design
  • Infographic design
  • Information design
  • Graphic design
  • Communications design
  • Publication design
  • Web design
  • Environmental design
  • Product design
  • Industrial design
  • Motion graphics design
  • Architecture
  • Information architecture
  • Game design
  • Fashion design
  • Et cetera

To me, the primary challenge becomes making sense of all these “designs” for the benefit of the profession at large. Some design disciplines are better defined than others, but is there a hierarchy or unifying structure here? Are we just tossing words around, or are there genuine differences among the newer design phenomena? Can we create some governing logic about design? Has anything come close?

If we can succeed in mapping the landscape of design in any meaningful way, perhaps we can start to tackle the second challenge: understanding and aligning needs to the right services and ultimately, to the right service providers. This is an immensely difficult task given the nature of our free market economy and the multitude of players in the market, not to mention defining what needs design can really address (all of them?). Professional organizations like AIGA have worked to define what design business should look like (running a business, conducting business, etc.), but what about the initial contact between designer and client? How would a client know if they’re engaging the right designer or agency to help them? The converse — a designer or agency knowing if they’re the right ones to take on the work — is a trickier subject, since a common approach is to secure the work first, then scramble to figure out how to do it afterwards, regardless of capability. So how do we set professional boundaries around design practices? Can we certify designers and agencies to practice certain types of design and not others? And how do we protect people from design fraud? Is any of this possible?

It would be great if there was some governing body to make all these distinctions and set standards of practice, like a Better Business Bureau for design. Something like an AIGA on steroids and with the authority to enforce standards. How much power would such an organization wield? How many designers would be receptive to this idea?

Are we just accumulating more unanswerable questions than answers?

Next and final installment (coming soon): The World Can Change Design


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