Global Change at Human Scale

October 29, 2011

“Smarter Planet,” one of IBM’s cleverly designed Icons of Progress

Solving global challenges is on many people’s minds these days (see my last post). Businesses of all sizes have become much more proactive in rethinking their values, culture, services, products, and operations to serve the greater good while staying profitable. But a select few companies are leading the way with bold ventures in the social and global spheres. IBM is among these titans of corporate social responsibility who are leveraging their powerhouse resources and expertise to improve people’s lives.

Now in its centennial year, the tech giant has commited serious resources to showcase its storied past, its formidable present, and its promising future. Among these efforts, the most intriguing has to be the THINK exhibit, a month-long “unique interactive experience” housed in a newly renovated part of Lincoln Center in New York City. The website’s opening statement succinctly describes IBM’s intent:

Consider the advances of the past century. The way science has improved our daily lives. The possibilities unleashed by technology. The things we can do today that earlier generations could not even imagine.

Yes, this is about better information, tools, algorithms—but that’s not all. It’s about the deeply human quest to make the world more livable, safer, more efficient, more sustainable.

Over the past century, the women and men of IBM have played a part in this unfolding story of progress. Today, we feel more confident than ever in people’s capacity to see the world with greater clarity… to map what we see… to understand its dynamics. All of which builds shared belief… in a better future, and in the way each of us can act to make it so.

On this, our 100th anniversary, we wanted to share some lessons we’ve learned. The THINK exhibit is an exploration into how the world works and how to make it work better.

Much has already been written about the experience itself, ranging from praise to skepticism. Nearly a week after its closing and after having seen it twice, I thought I’d share my impressions of THINK.

What impressed me most:
This exhibit engaged a broad audience at many different levels, and communicated at different depths. For the young at heart, the entryway data wall was a giant mesmerizing toy that invites you to chase after the fluttering LED data points drawn from sensors around the city. The opening movie flowed briskly but steadily, sustaining the most fleeting of attention spans across multiple screens. In a blink, those same movie screens transformed into touchscreen information displays about different areas of IBM research and innovation around global issues, such as data mapping and technological discovery. Play became the immediate impulse rather than investigation. With each touch of these colossal iPhones, one could control how close or far images appeared and set the pace of reading captions. If boredom set in, there were still four other panels to explore in the 25-minute time window.

What I thought of the design:
Honestly, it’s hard for me to fault the design of the whole experience. It’s not so surprising, considering the design firepower that was brought to bear: the strategic design consultancy SYPartners, the renowned exhibition design firm Ralph Appelbaum Associates, and the relatively new digital storytelling company Mirada. Since data are central to IBM’s story, their visualization required great thoughtfulness and restraint. With the involvement of Casey Reas, the resulting data wall succeeded in conveying information in a fluid, textural way without feeling too scientific or too vernacular. The opening movie deftly interwove graphic boldness with artistic nuance in the choice of imagery, juxtapositions, and narrative devices, all within the space of about 12 minutes. I particularly liked the use of six simultaneous video displays in a circle to play with the sense of space and location; when the movie shifted to deeper content, just three displays became the focus to prevent viewers from developing whiplash.

What could have been improved:
A few minor tweaks would have satisfied my fussy designer side. For instance, I liked that image credits were included and easily accessible by touching a button on the bottom right corner of every display, but I would have preferred to save my limited time with the displays and get the information online afterwards. I also felt like there was a missed opportunity at the end of the exhibit to engage visitors to participate in IBM’s grand vision for a better future, either by participating in further research or just building community around the key issues at hand (I should add that there was a general visitor feedback station at the end of the exhibit, which I did not take part in). The most direct way to participate I could find was the invitation on the exhibit website to tweet with the hashtags #IBM100 and #THINK. Finally, I wasn’t sure what the future of the exhibit itself was, or how I could revisit some of the research in the information displays. One volunteer I spoke with was unsure of this herself. I wonder if IBM considered developing something like an iPad app to extend and enhance the shelf-life of this great content.

My Top 5 Takeaways:

  1. Great solutions reflect great thinking. This exhibit revolves around strong thematic concepts that mesh well to IBM’s brand, philosophy, legacy, and core DNA. In execution, the core themes really shine: the experience informs, delights, amazes, and inspires with a remarkable economy of means.
  2. Sometimes storytelling is more important than information design. Any number of possible outcomes could have materialized, but the one that made it was presumably the most effective because it tells a human story in human terms. Even the data displays were humanized and kept very minimal to avoid taking attention away from the story.
  3. People should always be at the center of experience design. Almost from the moment you entered the exhibit space, you were immediately within reach of a volunteer who could help with any question. The area was fully ADA accessible, and I think an app was available at the exhibit to provide subtitles for the movie in different languages.
  4. Great design never draws attention to itself. There was nothing about the exhibit that seemed excessive or self-referential of the design. Every word, every object, every moment was deliberately assembled to amplify content, which carried through from beginning to end. 
  5. Technology, used wisely, allows design to have tremendous impact. The use of touchscreen panels could have been pretty hokey and pseudo-futuristic, but here they were used in a rather elegant way. Perhaps IBM learned a few lessons from their earlier foray into interactive displays at the 1964 World’s Fair

I will definitely be paying more attention to IBM now, but not so much their stock price as their ability to preserve the sense of wonder and curiosity that fueled the many innovations on which their success is built. How will IBM realize their vision to “build a smarter planet”?


The World Can Change Design

September 25, 2011

Finally, here’s the conclusion to my four-part rant, picking up from The Boundaries of Design

Products are passé. Brands are boring. Websites are wearisome. Many designers are trying to break out of the mold of conventional design and tackle bigger challenges. Corporate clients don’t cut it any more. They want their work to have meaning and impact in the world. They want to make a difference. But how? What kind of impact can design really have in the world? Should we even think of design in that way?

Most design schools teach skills and tools to fulfill market demand for “traditional” designers around whom an economy is already built — architects, product designers, web designers, et cetera. The reigning model is to create more goods and services and stuff to support a standard of living that developed countries such as the U.S. have fought to establish and preserve.* Everybody from the unseen overseas manufacturers to the retail superstores to the ad-laden consumer magazines knows we need newer, better, nicer stuff in our homes, on our bodies, and in our culture. Design exists to address these human needs and to drive commerce through a continuous cycle of fueling and satisfying desire.**

Incrementally, design schools and the design industry are broadening the scope of design’s capacity for doing good, though well within the purview of traditional design. Many are rethinking unsustainable practices as they relate to the production, commercialization, consumption, and disposal of physical design artifacts. But addressing environmental concerns only makes for more green design, not “world-changing” design. While that may ease the guilt of buying more stuff that may harm the world and reduce the waste we generate, the consumerist status quo will likely remain unchanged.

Design has increasingly been moving into the social space, further nudging the boundaries of traditional design’s reach. Some designers are directing their efforts toward supporting non-profit ventures by doing design work for existing charities and organizations, as has been the case for many years. Others are launching initiatives themselves to tackle very specific areas of interest (Architecture for Humanity is a great, highly-visible example of this). Again, while tremendous good is being done, design’s impact is still limited to what it can directly affect, whether it’s increasing the public’s awareness or understanding of social issues or helping to provide communities with basic necessities for survival.

Meanwhile at the macro-level of world problems, massive change is sweeping across the world. Regimes are falling, economies are crumbling, jobs are vanishing, and insecurity still prevails. The cost of living and staying alive continues to skyrocket, while quality of life is declining. Cities are aging, infrustructures deteriorating, capacities stretched to the max. Even natural events have become more unpredictable and more destructive, as we saw with the Japan tsunami and more recently with Hurricane Irene. What we’re experiencing now goes beyond independent, isolated events. It’s a network of revolutions — a wholesale paradigm shift in how the world fundamentally works.

Can design solve problems of this magnitude? I don’t think so. Design was never designed to handle large-scale complexity, and for all their best intentions, many designers are incapable of bridging the gap between the work they do and the systemic change that needs to happen in the world. Even the falsely-named “design thinking” as an approach for understanding and solving systemic problems falls short in the face of global turmoil. However, at a strategic level, designers can help map complex situations and draw meaning from data to enable different stakeholders to make sense of a problem (more on this in a future post).

Design alone can’t and won’t change the world, and if you read my last post, I think design actually needs to get over itself and make sense of its own mess first. Contrary to what some in the design cheerleader press like Co.Design think, design isn’t living up to the hype of being “such an important discipline in today’s world.” And I’m sorry to say that “integration, rather than raw technology” has not become “the pressing problem of our world” — complex problems tangled inside other complex problems have become the pressing problem of our world. It takes a lot of different people pooling serious brainpower and resources to even make a dent in that.

I think we should stop celebrating design as the hero and bring our notions of design’s role in the world back down to earth. I know that might not sit well with many designers, but considering the ego trip of the past 10 years or so, it’s about time design was reacquainted with reality and what kind of difference design can actually make.

To close out my rant, I’ve taken a stab at drafting a pseudo design manifesto to sum up my own principles for design in, for, and with the real world:

  1. Design is an enabler of change in the world, not the cause or source.
  2. Designers should be facilitators of dialogue, collaboration, and understanding, not simply creators or producers of design artifacts.
  3. Designers are problem solvers by nature and should be skillful as such, but they should not presume to be able to solve every problem.
  4. Designers should provide greater clarity and honesty in services they are qualified to offer.
  5. Designers should connect closely and directly with those they serve.
  6. Design’s impact should be genuine impact, regardless of whether it’s hard or soft.
  7. Design journalism of all types should be practiced responsibly when covering design and “change-making.”
  8. Design schools and programs should be proactive in orienting newer generations of designers to be service-minded (not to be confused with “service design”).
  9. Design should be an inclusive process that involves more than just designers.
  10. Designers should receive recognition not for the aesthetic appeal of their solutions but for effectiveness and impact. Isn’t that the point?

So what do you think? If you’re a designer reading this, what’s your take on the whole “design saving the world” phenomenon? If you’re not a designer, do you think design can tackle big, world-sized challenges?

_____________

Notes:

* I realize that’s a problematic statement. Is it better to say that design is an enabler of the “American,” “Western” or “northern” way of life? Am I digging a deeper hole for myself?

** Another problematic statement, which is directed toward design for advertising and marketing specifically. Design is a big, diverse field, but the most visible and influential aspects of design are manifest in selling stuff.



Conceive. Create. Renew.

May 15, 2011

I’m usually not one for clichés but I must admit that spring is definitely in the air; if not evidenced by spastic sneezing fits and confused wardrobe selections (is it a hot day or a cold day?), spring’s arrival is clearly signaled by an abundance of activities and outdoor festivals in NYC. As the city sheds its scarves and wool coats, there is much to look forward to this season.

One event that nearly slipped under my radar was the Festival of Ideas for the New City. Its ambitions were grand, as stated on the festival’s main page:

Festival of Ideas for the New City is a major new collaborative initiative in New York involving scores of Downtown organizations working together to harness the power of the creative community to imagine the future city and explore ideas that will shape it.

Their lineup of talks, workshops, exhibits and booths was staggering, spanning a good part of the Lower East Side. Struck with option overload, I decided to give up on planning specific sites to visit and just wandered around Sarah D. Roosevelt Park, where most of the action was.

My first impression was of a bizarre hybrid street fair, conceptual art exhibit, and urban planning expo — full of surprises at every turn:

There were people making sandals right on the sidewalk!

There was a traveling studio on display, which seemed to have a small gathering inside:

I really liked this tent concept for visitors to NYC. The informational exhibit had a nice graphic feel to it:

The tent also had some charming diorama-like displays to add a little sparkle to the concept:

The show stopper of the day had to be the crocheted people, casually lounging on their crocheted bed:

This is just a small glimpse of what the event had to offer; workshops, talks, and exhibits were also part of the week-long festival program. I was fortunate to hear from others what their experience was of the parts I missed (generally positive, although there was some consensus on poor event navigation and usability of event programs and maps).

Overall, I think this event succeeded in not just redefining notions of what a public event could be, but also in reaffirming the power of creativity to help build community. Nonprofits working to improve life in the city had an excellent platform to gain support for their causes. I spent some time learning about the great work of Transportation Alternatives, New York City’s advocacy organization for bicycling, walking and public transit, and Safari 7, an educational project with the MTA to teach people about the different forms of life at each stop along the 7 line.

In many ways, this festival also represented a renewal of the spirit of New York arts. After what seemed a Dark Age of artistic output brought about by the economic downturn, it was inspiring to see an energy and vitality once known in Greenwich Village during the early to mid-1980′s. Just seeing young families at craft booths and play areas seemed to indicate that the specter of financial doom was lifting and that it was okay to celebrate art and design again. Or at least, that was my impression.

I’m curious to see what’s in store for next year’s festival, if there is one.


Believing in Change + Making Change Happen

January 25, 2009

change.jpg

Almost through the first month of 2009, and I still can’t believe we’re in 2009. What’s even harder to believe is the great number and sheer scale of problems we’re facing in 2009:

  • the global economic downturn
  • the ongoing wars and conflicts around the world
  • the persistent threat of terrorism
  • the rapid degradation of the environment
  • the energy crisis
  • the dwindling supply of food in the world
  • the population explosion
  • the global health epidemics
  • and many, many others…

These are days of high anxiety, for sure. From the consistently jarring news headlines (just search Google News for “worst year ever” 2008-2009) to the unsettling stories of hardship and misfortune that we hear from co-workers, friends and family, or live through ourselves, we may very well be in the midst of one of the most challenging periods in human history.

Yet what I find most fascinating about this rather bleak moment in time is the radical shift in attitude that is taking place in America. The last eight years under the Bush administration were marked with anger and frustration, as the nation’s problems swelled with each passing year (here’s a list of 99 problems), with no real signs of improvement. There wasn’t much reason to be optimistic when faced with a regular barrage of bad news, topped off with the arrogant proclamations of a leader wielding unprecedented power. Of course, not all of the nation’s problems can be attributed to an 8-year presidential term, but there’s no doubt many problems were newly created or woefully exacerbated.

Now, thanks in large part to President Obama’s uplifting campaign, euphoric victory, and moving inauguration (all of which demonstrated huge changes in themselves), a wave of fierce optimism and, yes, hope has swept the nation. Obama has re-instilled confidence in the potential of America — its government and its citizens — to bring positive change, in spite of the enormity and difficulty of problems it faces. The role of every citizen in helping to make an impact figures strongly in Obama’s plan for the nation. This approach signals a distinct shift from the traditional attitude of government towards “the people:” Americans are not merely tax-paying machines that toil endlessly to keep the country fat with prosperity, with little reward save “freedom.” Rather, they are agents of real change and active participants in the success of the nation, supported by a government that has pledged to be more attuned to their needs and more protective of their values. While America is not a democracy in the literal sense (we are a constitutional republic), this administration is restoring the spirit of democracy and faith in its ideals.

The skeptic in me finds this all too good to be true, waiting for those lofty promises to fizzle out or for a gradual regression to business-as-usual in Washington, D.C., but the momentum generated behind Obama seems far greater the man himself. Obama has re-energized the nation, reminding many of their innate capacity to do something important, especially by volunteering locally. Many problems lie too far out of our reach, yet many opportunities exist to better our immediate community or to offer help where it is most welcome.

I will look forward to the changes ahead. They may be slow to arrive, but I’ll remain optimistic while doing what I can to contribute.


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